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President Theodore Roosevelt once said, the only man who never makes mistakes is the man who never does anything. If that's truly the case, then what are we to make of a man who will never admit to his mistakes? Enter Pirate Software. No, my dad didn't inspire the wow guy from South Park. My dad IS the wow guy from South Park. In 2023, you could barely even use YouTube without the algorithm serving you a video of this guy.
Jason Hall successfully made himself the face of coding savvy gamer culture. Just three years later, his reputation is in the gutter.
I'm ruined. I have nothing left except anthropomorphic animals.
It all started with his streams playing Hardcore World of Warcraft, where he abandoned his teammates and then lied about it. That's a mistake on them and I'm not gonna get blamed for that. On the surface, this itself seems so petty that no one should even care. But then came his opposition to the Stop Killing Games initiative, which ended with most of his audience turning against him as he argued in favor of massive, greedy, anti-consumer corporations.
But it's not these blunders themselves that cost Jason everything, it's his inability to ever accept when he's in the wrong. His arrogance attracted the attention of the most dedicated breed of haters, people willing to spend all of their free time scavenging through his entire life. It didn't take long until a lot of other interesting things came up in their research. During his time playing Second Life, he had a reputation for taking advantage of people
who worked with him without paying them for their work. In EVE Online, he was hated for being an arrogant, pathological liar. At Blizzard, he was described as an insufferable nepo-baby whose employment hinged on the fact that his father was somewhat of a legend at the company. Jason would simply join a community, destroy any goodwill he held within it, and then hop along to the next one. But people only realized just how bad his paper trail was once he became an
internet celebrity. By the second half of 2025, his viewership had dwindled to a fraction of what it once was. But many people believed that from the shadows, he would finally learn his lesson and change as a person. They were wrong.
We got a screenshot of that, sent it up to them. Guy never got banned. But the way that Pirate was framing this situation wasn't, um, entirely- wasn't truthful. They've also been downvoting all the videos because they just don't like me.
Um, I don't care.
A game developer who supposedly has 20 years of experience who hosts game jams for a dwindling audience to maintain engagement. A man who, against all odds, continues to stick his beak into places he shouldn't, misrepresenting reality and, once again, awakening the horde. A lot has happened since my first video, and today, I'll be covering everything. Last time I talked about Pirate Software, I covered how Stop Killing Games was succeeding
while Jason's career floundered in epic proportions. And to be honest, not much has changed on that end. For a brief recap, Ross from the channel Accursed Farms spent years trying to call out the industry practice of discontinuing online games once they were no longer popular, meaning that players who paid for a product would suddenly lose their access to it because the company doesn't want to keep paying for its servers. With one of the best examples being Ubisoft's The Crew.
Nine years after launch, it was made completely unplayable for everyone who bought it. It was literally disappearing from people's game libraries as if they never even had it. Obviously, a company shouldn't be obligated to pay for a game's maintenance forever. So Ross and a legion of other equally dissatisfied gamers
proposed a compromise. They called it the Stop Killing Games Initiative, which basically just asked for companies to simply have a protocol in place that allows players to run their own servers if they want to. Obviously, some games are so huge that doing so is kind of untenable, but then again, that's the players' problem. The corporations themselves don't need to worry about the feasibility of it as long as it's technically possible.
This doesn't seem like that big of an ask to make from multi-million dollar companies, but it was clearly too much for Pirate Software. Among many other critiques and blatant misunderstandings of what the campaign was even asking for, he said this. It is incredibly vague and will damage all live service games. If we're going to be setting Initiative, which was born out of
Stop Killing Games, managed to reach its signature requirement with a whopping 97% validity, Ross began communicating directly with representatives of the European Union. We've officially passed the threshold and on February 23rd, the organizers will be officially
presenting them to the European Commission."
While in the process of speaking to them, Ross eventually heard from a vice president of the Parliament of the European Union that, in fact, Jason was wrong.
One point that keeps coming up again and again is, oh, the initiative needs to be more specific, spell out exactly what it's gonna do for the answers. Well, according to the vice president, he says, no, it is good that we're not specifying exactly what should be done because that's a good way for it not to gain traction.
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Get started freeWhat's really interesting about this is that in Jason's own critique, he complains that a blanket solution like stop killing games could not work in some exceptional scenarios. Which is a really good reason why the initiative shouldn't be overly specific. It needs to account for a wide variety of different games that may all need to adapt differently to these demands.
By the way, it's really funny that the crew was pivotal in kickstarting this whole thing, because now, people have privately reverse engineered the game and it's currently in a playable state. For something that is supposedly too expensive, time consuming, and difficult for major game companies to do, it's really impressive how random people online repeatedly can figure it out, do it themselves, and then release it online for free. Jason's embarrassing attempt to stop the movement in its tracks ironically gave it
more support than ever, as Ross was able to use Jason's downfall to rally thousands of signatures in his favor. Meanwhile, Jason's career took a nosedive. His Twitch has been consistently losing followers, and it dipped below a million in late 2025. By November, his average viewers on Twitch, which used to be well over 10,000 at its peak, dwindled down to around 2,000 live viewers. Meanwhile, his monetary income from gifted subs and ad revenue were also in a steep decline. Granted, he did still have a few wealthy donators who would drop a fat stack on him every couple
of weeks to keep things afloat, to make it look like the channel still had motion. While he definitely still makes a good amount of money, even in comparison to other content creators, it's a shadow of what he was once earning back when he had partnerships with Ludwig and other popular streamers. As a result, he did what a lot of creators who are quote falling off tend to try to do. He diversified his content in hopes it would bring people back. This manifested as the Indycember Games Show, where he would spend the year's chilliest
month playing indie games on stream and interviewing the game's developers. At face value, this might look like someone with a decently large platform trying to shine some light on small indie games that would otherwise go unnoticed. My hope is to build something that showcases how awesome the indie space really is without money being an issue. However, this decision to play all of these indie games came off as more of an attempt to farm engagement off the community rather than to actually promote anyone. For years at this point, Jason has held game jams,
where instead of him playing the games himself, he'd have his mods do it, and because of how poorly ran these events were, it heavily hurt his reputation within the community. To really delve into the meat of the situation, we have to take a look at a few relatively long posts on reddit which summarize the expectations around this event, versus the reality of what happened. User Spicybread made a couple of threads on r slash game dev about Jason's game jams.
I joined Pirate Software's recent game jam, and I highly recommend against participating in future ones. Firstly, community voting was turned off. This is standard for game jams. Members of the community play and rank games, and in return they get a boost in visibility. Not so in Pirate Software's community. This feature was entirely disabled. No one was able to decide community rankings except for the mods. Judging was entirely disabled, no one was able to decide community rankings
except for the mods. Judging was entirely decided by Pirate's mod team. And oh boy, they made a very strange set of decisions. They admitted to spending only 5 minutes per game, and selected a list comprised of many amateurish games. Of the top 10, several of these games were very poor, inarguably undeserving of the position. Much better games were snubbed to promote these low quality entries. The jam had no shortage of talent, but the top 10 certainly did. Furthermore, when I left
my post jam write ups on game number 2, it was deleted by the moderators of the jam, and I was permanently banned from all pirate software spaces. The review is gone, but the reply from the developer remains, and they seemed anything but offended. The jam is corrupt. I don't know what metrics were used to determine the winners, but they are completely incomprehensible. They disable public rating, which also disables karma. Itch.io's karma system rewards developers who play and rate a lot of games with additional visibility.
Disabling the system removes that incentive structure, so it leads to a more dead jam. The judges, bless them, are very overworked, so they usually end up leaving short and basic feedback. No slight to them, I think their job is unfeasible. The top picks are usually very strange. Jam number 15 was won by a pretty decent game, with no implementation of the themes asked by the jam, just because it happened to be about Thor's ferrets. About half
the top picks of jam number 17 were nowhere near the best picks of the jam, much to the frustration of myself and many others. When Thor plays the top picks on stream, he shows real disrespect for a lot of the games he chooses, barely even getting past the tutorial of some, while playing others for 30 minutes. He shows a huge amount of favoritism towards certain genres, especially games like heartbound, and open disdain to other genres like incremental games. Fine for an individual, unacceptable for the host of a game jam. It's worth noting that this whole post was made in August of
2025, a time period during which the pirate software hate train had long since left the station. So to play devil's advocate here, it could be that this developer, Spicy, was merely a frustrated dev hopping on a bandwagon and exaggerating things to get attention on Reddit. But one of his threads actually was corroborated, not by just anyone, but from a former moderator for Pirate Software.
It's true that we only play games for 5 minutes, and we basically just pick games that we personally had fun with. Then, the team all plays those games that anyone listed in their fun list. They are put into random slices of groupings, so each mod plays 2-5 groupings. It's a very disorganized system, but when we have 2000 games to play in a week, and only about 20 mods to work on them, shrug. It's a flawed system. We're
also told not to be negative in our reviews. Constructive, but not negative at all. I know that when I judged, there were a lot of spectacular games that just didn't fit most of the judges' play styles, so they didn't find them fun. It's insanely subjective. In response, a lot of people pointed out that the easiest solution to the problem of having too many games to judge is to simply open the game jam up for the community to vote on, something that's already the standard for these kinds of events. But for some reason, this was never an option for Jason. In fairness,
after he became widely hated online, I guess I can see a reason for him to not allow everyone to vote and fear that trolls may come in and get up to some mischief. With that being said, Jason already had the policy of only allowing his mods to judge games long before he was hated online. So I really have no idea why it was done this way. My best speculation is that Jason wanted the game jam to cater more to his personal tastes and what his favorite stuff was, rather than what the best game was. As for the rule of no negative criticism,
and banning anyone who criticizes anything, we already know that that's par for the course for Jason, so that's not really surprising. You would know that if you were a programmer,
which you're not.
While all of this lore in and of itself was pretty interesting, another game dev also came forward telling a similar story. I love this jam and the people. The judging process, on the other hand, here's my story. We are known in his community, because we try to do MMOs for his jam. The Umbra Arise game
was our first MMO attempt, but as I was sharing progress during the jam, one of the head mods that is a judge basically said you are either cheating or lying, you can't do an MMO in two weeks. You can see this in meme screenshots posted on the itch page. We took it like a champ and ran it as a joke. The problem is, I think this actually affected the judging, and they just assumed we cheated. The game doesn't play that great. It's hard to get into, but it's really fun once you understand the bad controls. The technical fleet behind it was impressive to many, and his
community ended up loving us. Did we make top 10? Nope. Bad games did. Our game was so popular in his jam that it was spammed in his chat and he decided to highlight our game on stream as Special extra game that was cool. He said it was incredible that we made it. So why not top 10? We believe him and the team just can't comprehend the fact we accomplished this even though I posted everyday progress on the game Even though our game left an impression on people, and in his chat on the VOD, you will see some commenting how did this not get top 10. Don't get me wrong, judging so many games is hard. I know they try their best to have a fair system, but it's ridiculous how some insane
games get pushed under the rug. I'm pissed that me and my team got accused of cheating because we tried to do something big and challenge ourselves. Game jams are about pushing boundaries, and we feel these quote jokes against my team was terrible. Quote, you don't have the skills to do this. If you do, you cheated. That's how real hard work is seen by these clowns. As you can see, the impression this whole thing gives off is that Jason, and at least some of his mods, are much more interested in parading their relationship to the indie game community around, rather than actually rewarding good work. Which was supposed to be the stated intention of these events. Naturally, the amount of people taking part in these game jams decreased quite a bit over time, once
they developed more of a negative reputation. These reddit posts I just went over are all in reference to Game Jam 15 from July of 2024. It had over 2,000 entries, while the next one from January of 2025 had only 1,700. The first Game Jam held after the drama with SKG erupted had just 400, with the latest one currently having less than 200 submissions. By the time Jason finally got around to playing the games himself for the in-December games show, it was too little too late, and general public sentiment had
already soured on him to the point where indie devs weren't exactly hankering for pirate software attention. Consequently, the videos of him playing the games performed pretty poorly for his channel. There are two really obvious reasons for this. Firstly, his YouTube audience has drastically decreased in size due to his controversies. And secondly, the overall variety and quality of submissions
has decreased quite a bit over time. But Jason was determined to stay the course regardless of the hatred he was facing.
The reason why I tell me is if you look at it, there's a bunch of people that have just been putting hateful comments in all the videos. They've also been downvoting all the videos because they just don't like me. I don't care. I'm just going to keep putting up in December videos because I think what we're doing is cool. And I think showing off all those games is cool. And I think it's really positive for the community. And I'm
not going to stop doing it because some people are upset at me. It's just people who don't like me. It's not really hurting me, it's hurting devs that are trying to get the word out about their game. So, bit weird.
In a way, I have to admire the fact that a guy who has faced so much backlash is still willing to continue posting through it, even to his own detriment. Most other people would have given up a long time ago, but his mix of determination and arrogance still doesn't change the fact that his Twitch,
YouTube, and his indie game competitions have all taken a significant turn for the worse. But thankfully, he still had plenty of other non-content creation prospects to sink his time into. Despite mainly being known for his streams and YouTube shorts, that was never Jason's priority. His real goal has always been to develop
and publish his game, Heartbound. Or at least that's what he says, and it's what he's supposed to do since people have already paid for that game nearly 10 years ago. And so far, they've gotten just under half of the game
that was promised to them. Instead of an actual game, they get quote unquote monthly updates, that are not exactly monthly since he skips some months, and they're not exactly updates since he just adds a few lines of dialogue to the game and not any significant new content. In my original video about Jason, I documented this much more thoroughly, but just so you can understand the degree of laziness this indicates, this game was kickstarted in early
2017, and it had its estimated delivery set to November that same year. At this point, the game already had a playable beta, so it's not like Jason didn't already have a lot of the important groundwork done. And most importantly, it's just an Undertale clone. Now I don't want to say this to talk down to these RPG maker-like games, especially
because I personally think this genre has seen a lot of cool releases. But it's a fact that these games are technically easier to put together than others. That's why many of them are made on the indie side, by one or two man teams. The scope of these projects makes them easier for one, two, or three man teams to develop. Yet for some reason Heartbound is still not in a completed state. In 2021, Jason excused the fact his game was years behind schedule with a pretty interesting argument, comparing himself to the developer of Undertale.
Toby Fox is a multi-millionaire with near unlimited resources. I'm a dude in my basement making an RPG with two others. If you want to play a good game, wait for me to finish it. The thing is, he can't really use that excuse for a few reasons. Toby Fox was not a multi-millionaire before he made his game, which he developed in two years. The Kickstarter for Jason's game, Heartbound, asked for the resources he would need to finish it, and he ended up raising
way more money than he asked for. So a lack of resources is not a good justification. And finally, Jason has been absolutely swimming in streaming money for a while now. He's not struggling to make ends meet by any stretch of the imagination. With a game as simple as his, it should have been done many years ago. Obviously I'm not a game developer, I'm a commentary YouTuber, so my brain is roughly the size of a pea, but some people who are a lot smarter than me with a lot more expertise went over Heartbound's code, and soon enough, the reasons for his development slowing down started to become clear.
The first one is that his code is written in such a way that the bigger a project becomes, the harder it is to work on, let alone for anyone else to finish the job. Because of how poorly indexed elements of his code are, he either has to remember their functions off the top of his head, or constantly go back and cross-reference them.
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Get started freeIn a project that's still ongoing nine years later, you can assume that he's not remembering much and now has to relearn what his own code does constantly. The second reason is that he just doesn't want to finish it. Even with his online career being in a massive state of decay, he's making way more money streaming than he ever could in game development, and the people who still like him now will
probably continue to like him whether he finishes the game or not. Anyone who has not stopped watching him since the drama started clearly has no issue with anything he's done, at least not enough to stop watching his content, so that isn't really a concern. With all of this in mind, the only real incentive that Jason has to keep working on Heartbound is that he promised it on his kickstarter 9 years ago.
Clearly, this has not been motivation enough considering it's been 9 years. Lastly, and this is a more speculative reason, based on what Jason himself expresses, he's not really into the genre that Heartbound exists in. process that I just don't like writing. Right? It's... thing learned, right?" But the kind of game that he's actually shown himself to be really into, time and time again, is MMORPGs. Stuff like World of Warcraft or EVE Online. I ran, and I was out of mana.
But those kinds of games are very difficult to make as an indie dev due to how massive they are. So the most likely reason he even made heartbound in the first place is because undertale was extremely popular, and it was relatively easy to make something like it. Now that undertale is 10 years old, and it's become really hard for Jason to continue making his game because of the coding issues, progress is still at a standstill.
This is why he's taken so long and why he's started so many side projects and even talked about making other games, while Heartbound is still in its current, sorry, incomplete state, coming up on a decade since its announcement. When the conversation around Jason was at its peak, a lot of people who weren't even that tapped into the drama, or people that otherwise just never talk about it,
decided to check in and give their honest thoughts. One such creator was Slippy. He posted an hour long video reviewing everything that was complete at that time. an RPG. You can go see his full video to get an even better grasp of what he's saying here, but to be honest, it's kind of overselling it to even call it an undertale clone. Because undertale has plenty of combat and the mechanisms are extremely good and fluid. Meanwhile, heartbound is more of a walking simulator with rare moments of combat. The actual dynamics of the game are
not even 1% as impressive as undertale. Even if it did get finished, I don't see how it would come out much better than it already is. For years at this point, Jason has been saying that he's nearly finished with the game's next chapter, and he's even shown progress charts of how far along he is. But to me, this is like saying that we're about to be at war with Iran, where it's almost always there, but then nothing ever actually happens. Um, update. A short time ago the
United States military began major combat operations in Iran. I think
Heartbound might come out guys. What has been finished however is Chudbound. It's a parody fan game made by Kiwi Farms user Crunklord420. In it you play as a chud who worked at Blizzard for seven years and has to finish his game. This guy apparently didn't get the memo though as Jason has strictly forbidden In it, you play as a chud who worked at blizzard for 7 years and has to finish his game. This guy apparently didn't get the memo though, as Jason has strictly forbidden the creation of fangames.
This doesn't even make sense to me, given that heartbound is clearly heavily inspired by another far more popular game. But hey, you gotta protect your intellectual property man, I get it. As 2025 came to a close, another user named Jeb Bush made a compilation of all of the supposed updates to Heartbound, which consisted of a few dialogue branches that Jason refers to as different routes, even though they have very minimal significance to the actual game.
Keep in mind, this is him in May 2024, talking about his game which people paid for. and the clash. Picnic isn't ready, but the clash is super ready. And that's kind of what we're working on right now. Animus is at 99% completion with 123 total projects that are not completed, but that also includes the language files. In October, 2021, this next chapter, Animus, was 95% done. Then in September of 2023, it was 97% done. And in May of 2024, it was 99% done. And he was saying it wouldn't take two years for him to finish it. Then in May of 2024, it was 99% done, and he was saying it wouldn't take two years for him to finish it. Then, in December of 2025, it was 95% again?
What does the completion chart look like right now? Exactly the same, because the room that I'm working on, the Clash, is the most complicated thing, and it's the last room in the chapter,
so nothing has changed on that. I guess it's now 95% instead of 90%. That's about it. It took him over four years to go from 95% to 95%. And that's despite this part apparently being 99% done in May of 2024. I can only assume this means that he actually undeveloped about 4% of his own game over that time period.
It really goes to show how much he keeps dangling fake progress in his game in front of his audience to pretend like he's still dedicated to finishing Heartbound. It's even crazier when you factor in that this is just the next chapter, because there's supposed to be an entirely new segment after that called Jotunheim. Hopefully my great great great grandchildren will be able to watch it get to 95% complete as well. It's really difficult for me to figure out how much of this is intentional lies from Jason, versus how much is him actually convincing himself that he's making progress.
Whatever the cause is, the end result is the same. We are probably never getting this game, and if we do, it will probably suck. In the meantime, I want to bring attention to a small YouTuber by the name of IronEye. He's been remaking Heartbound in the programming language C++, and despite the fact that it definitely looks like a much older game, it kind of looks better to me than the oversaturated art in Jason's version. This guy is still going as of a few weeks ago, and somehow he seems more dedicated to finishing it than the actual pirate software. As far as the most recent development for Heartbound, as of February 2026, Jason has
actually released an unfinished version of the ending of Animus, and although it is playable, it's extremely rudimentary. Despite the fact that this is clearly attempting to resemble Undertale in almost every way, it falls short in some unique aspects. For example, Toby's games have a lot of anthropomorphic animals, but none of their sprites look like they have anything to do with furries. The characters are heavily stylized in a way that makes them stand out on their
own. The same cannot be said for Heartbound, and it's probably because of Jason's personal experience with being a more open furry during his second life days. But that's not even the most interesting part. Instead, it's the fact that the whole game is apparently a self insert fantasy for Jason. In a tweet of his, he reiterates this, outright saying that the main character is a self insert, as he had the same hoodie, haircut, and behavior. But once people began digging into him more, one of the things they did was search through Heartbound to see if there was any interesting information to pull out of it. One such detective was YouTuber Harmful Opinions, and he managed to
put some interesting puzzle pieces together in regards to how much of his personal life Jason
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Get started freehas put into the game. I know, I know like way too much lore about Pyro Software. Do you remember how Heartbound starts? Electric shock. Where does the electric shock come from? A light switch. I think this story is where the light switch zap at the start comes from.
I picked up what I thought was a metal light switch and I started flipping it.
Right? He picked up something he thought was a light switch.
I flipped it back and forth and it got jammed and I pushed it, spring loaded razor blade,
took the end of my finger off. That's actually the palm of my hand right there. Well, I think the animals in the second chapter are probably just some furries he hung out with after he quit his internship at Blizzard. In his game, there's a boss fight, the character Lore, which interestingly rhymes with Thor, being gaslit by his mother and asserting reality.
Of course you can't have a conversation with abusive parents, you can only get guilt tripped and manipulated again. I disagree with you entirely.
You can have a conversation at them that brings peace to yourself." If this is true and the main character's parents are supposed to represent Jason's parents, then that's pretty concerning. In the game, Lore's dad is depicted as a victim of spousal abuse, while the mom is shown as psychologically and emotionally abusive. The main character's name is Lore. Jason Hall goes by the name of Thor. The second chapter of the game is about Lore going into work in a corporate environment called the tower, where he's antagonized and oppressed, possibly an analogy for his time working at Blizzard. The third chapter is Animus, and that's
where he meets all of these anthropomorphic furry characters, which may be supposed to represent his immediate post-Blizzard life when he met a bunch of furries. The game itself begins with the sound of thunder, and the last chapter is supposed to be called Jotunheim, both of which are obviously references to Norse mythology and Thor. There are also some other not so clever allegories, like one of the characters being named after his girlfriend, and another one being an anagram for the word serotonin. It's hard to confirm how much of his game directly represents his past, given how much of it is shrouded in mystery.
But concerning the tower chapter and his time at Blizzard, there's one person who can shed some light. Kiwi Farms user BoingBoing. Although my original video on him already covered most of what she had said about her time working with and being roommates with Jason, after it came out, she continued to make posts sharing some interesting pieces of info.
She started by sharing this picture of herself, her friends, and Jason, who for some reason is wearing steampunk goggles. According to her, he invited himself into this picture. As she put it, my press friend came up to me, the cosplayer he'd been friends with for 500 years, and asked for a photo with me, not Maldavious Fig Tree. Press friends saw the co-workers friends I was chatting with and said he wanted them in the picture too.
Jason saw this happening and invited himself to join in. He was not even a part of this social group, let alone the conversation. I am hunched over toward friends and cringing a bit for a reason. In the same post where she shared this, she also included a video showing comments from someone named Rail, who she identified as another ex-Blizzard employee and a former manager of Jason's,
who agrees with most of what she had already said and added a few details. Firstly, he claims that while it was true that Jason only pretended to work at times, this was actually something many people did at Blizzard, as this manager would often catch them
with a tiny window of Netflix open, watching it instead of doing their job. This was such a big issue, that higher management told them to expect only 2 hours of work per day from each employee. The part about this that is specific to Jason is that, while you could punish most other employees for slacking off, Jason was off limits. According to Rail, upper management ensured he was untouchable. Boing Boing also shared a testimony from another person she claimed was from Blizzard, one of which said that Jason actually did do the work assigned to him whenever it was on World of Warcraft, because he actually liked that game, meaning
that him supposedly slacking off was reserved for other projects. A big part of Jason's online brand was his expertise as a programmer, repeatedly referencing his past work experience as part of his credentials.
This is where the memes about Blizzard come from. Did you read that in a Reddit thread? Tell me about it in the unbanned request, chat hopper. You're overreacting? No, I'm not, I worked at Blizzard for seven years.
This largely fell apart as his time at Blizzard was revealed to have nothing to do with being an actual engineer. Well, in another post, she shares some text message exchanges between herself and another ex-Blizzard employee. Again, saying that Jason was never an actual engineer, as instead he went from working quality assurance straight to being a part of the platform security team.
To give him some credit, they also say this is something he was actually good at, but they then double back to say that he was overall an annoying personality to work with, and that he later on exaggerated what he did during his time there. This is mostly stuff we already know, but if this person is who they claim to be, and if they are telling the truth, then it once again solidifies the narrative that Jason exaggerated his time working at Blizzard for internet brownie points and credibility. Although,
I do want to say here that this is just this person's testimony. Does it line up with what was said previously? Yes, but there could be more to the story, you just never know. Later on, another one of Jason's coworkers by the name of Brett is identified as the specific person who he had been modeling himself after when he told stories about working in cyber security and being an ethical hacker. All of this supposed testimony from his former coworkers goes to show how mundane his work actually was, which pales in comparison to how much emphasis he put on
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Get started freehis former employment. Based on the consensus between all of these people, it becomes very clear that, unlike what is depicted in Heartbound, and what Jason himself says about his time there, he was not exploited, underpaid, or really mistreated. The narrative of him abandoning the corporate gaming industry after being taken advantage of, which he's been pushing ever since he kickstarted heartbound, is seriously called into question.
Not just because of all the privileges he had at blizzard, but also because of his own lack of commitment to actually being an indie dev. Which believe it or not, happens to go beyond heartbound. As I said before, the kind of games Jason actually wishes he could work on is MMORPGs. And although there's just no shot he's gonna make one of his own, he has tried in a way. For the last few years, he's been curating and maintaining a mod and plugin pack for
his private Minecraft server, which he calls Block Game. If you've ever caught some clips of his stream and you saw him working on code with a text document open, you definitely saw him working on Block Game. You may think he would be working on code with a text document open, you definitely saw him working on block game. You may think he would be working on heartbound on these regular 12 hour streams, but you would be totally wrong. Kind of a side note here, but I find it strange that he claims he only started streaming to
show people that he was actually developing heartbound and that he didn't just run away with the kickstarter money. Because later on, he said that he doesn't want to work on Heartbound on stream because it makes him uncomfortable, because it's too personal to do in front of an audience. And just to close off this little side note, he's definitely lying when he says he only started streaming because of his game. He used to have a channel on YouTube and Twitch called Impolite Lad, where he streamed League of Legends and Minecraft. He always wanted
to be a streamer. The indie game developer stuff was just a very good excuse to stream all day. Once again, this is something he could have just been honest about from the jump, but I digress. Beyond the fact that it's pretty weird that he's publicly working on other projects
instead of the game he's supposed to be working on, it didn't take long before his own fan base grew very frustrated with how mismanaged block game was. A reddit user named Sansyboy wrote about what it was like to play on the server. Over a year ago, I joined Pirate Software's game that he calls Block Game, and the way
we were treated is insane. In Block Game, there was a custom hunger system that went down with time. You had 10 minutes of hunger and a separate hydration bar that needed different food items to fill that give you an extra 10 minutes. After a ton of bad updates Thor had made, he eventually found out that most players were eating kelp, because it had the vanilla hunger system and was really easy to obtain. No one knew that this wasn't allowed, as the game itself only has 3 vague rules. This
caused what I can only describe as a tantrum. Me and 2 other players were sitting in a discord call when we saw Thor in game yelling and complaining about everything us players were doing. Anytime someone objected, they were banned. He personally called me a douchebag who was demanding time from him after I made a very popular suggestion for him. Which is how we were told to leave suggestions where I said that Thor should talk with a team of players or just the players in general to see what needs to be changed, as he did not have enough time to play the game properly.
Keep in mind, we were all fans of his at the time, and the things he said in some of these cases were insane, even blaming the players as a whole for the fact that he was receiving death threats. This whole situation caused many players, including myself, to quit. Sansyboy then proceeds to give three different examples of Jason losing it on his server, two of which involve him showing players' Discord information on his stream to 20,000 to 30,000 live viewers while mocking them, allegedly causing these users to be further attacked online.
The screenshots he provided show him directly talking to Jason on discord, and although Jason says that he was justified in doing what he did, he never denies bringing these players up on stream to call them out. Now this isn't a huge deal, but just like his other controversies, it's not that Jason did something particularly evil, it's just that he consistently behaves as the exact opposite of what he presents himself to be. which you're not. Bandit. When I worked at Blizzard, I did that for Blizzard.
Oh, I wish the Lord would take me.
I don't care.
All of the no negativity, no criticism ethos flies out the window when it comes to moderating his own game. A game that, keep in mind, he shouldn't have even made in the first place, considering he still has to finish Heartbound. In other Discord messages from his server that got posted to Kiwi Farms, Jason can once again be seen complaining that he has to moderate his own game.
Closing all tickets, crying about, he brought up a thing from previous phases of the game. Imagine that, your reputation carried between phases. That's not our problem as game masters, nobody is breaking rules by not liking you. Insufferable Karen stuff. He hurt my feelings.
BONG.
Attached were also screenshots of one of Jason's mods complaining that Jason was unwilling to credit them for their contributions to Block Games' code, as well as criticisms of his unwillingness to make beneficial changes to it. As far as engaging with his audience directly, Block Game was one of his last stands, and it looked a bit more tenuous as each day passed. Despite his player base barely limping on, in November of 2025, Jason suddenly had an epiphany.
He thought that the right move was to port block game from Minecraft to a newer game called Hytale. If you don't know what Hytale is, it's like if you swapped Minecraft survival and building emphasis with heavy fantasy and adventure. The fact that it looks similar to Minecraft is not
an accident. It was originally a modded Minecraft server before it went on to become its own thing. But just because it came from Minecraft does not mean that it's the exact same thing. So the idea that Jason could just port block game into it is insane. It would take a lot of work for that to be feasible. And as it stood, block game was already pretty broken and lacking incentive as it didn't have that many players. So with all that being said, why did Jason suddenly latch onto the idea of making block
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Get started freegame on Hytale? The answer is pretty obvious. Clout. When he made his tweet, Hytale was peaking in popularity, with a lot of streamers hopping on it. So naturally, Jason thought that this was the best way to try and siphon off some of
that attention, even if it came at the expense of Heartbound. Not only is this Hytale move another instance of Jason blatantly trend-hopping, but he also takes the opportunity to do two other things that he loves to do. First, he claims that one of his moderators, Jake, will do the grunt work of reworking Block Game to work on Hytale, and he then says that he's been in contact with the Hytale devs. He shows no evidence that he is in contact with them, and then indirectly admits that he doesn't actually have privileged access to it because he says that the work will only start when the game is launched to the public on January 13th.
It's actually impressive to see the manic delusions he gets about developing games, as if he could actually do any of the things he's talking about.
Also, for the person earlier who asked about Hytale, will the block game development continue on Minecraft? It will for about a year. It's going to take us about a year to transport everything from Minecraft to Hytale in a way that is correct, you know, for block game to move forward.
And that's just a lot of work, man. So his plan is to simultaneously port block game over to Hytale while continuing to maintain and add new content to the Minecraft version, all the while, I assume, continuing to stream and work on Heartbound. This is a terminal case of Steve Jobs syndrome, when someone genuinely believes they can just speak things into reality as if they're a CEO and know what they're talking about. I think Jason eventually came to his senses and realized just him and his moderator Jake
wouldn't be nearly enough to carry out even a fraction of his plans. So he resorted to his community, asking for artists to make models for the game. In exchange, he offers a 30% profit share of the models whenever someone buys them.
This really feels like him trying to recreate the wingless Emoto business model where he pimps out artists and promises them a percentage for their original work. I actually can't believe he's still doing it 15 years later. Unsurprisingly, when Hytale came out, Jason immediately hit a wall and spent 3 days trying to make explosions in the game. Upon seeing this, a forum user named Lurking9E9 got on Hytale and immediately figured out how to do this by using the game's own grenade mechanism. There really is no understanding
Jason's unwillingness to actually learn what he wants to do before he starts trying to do it. His delusion is so grand that he actually put together a word document with a series of requests to the Hytale dev team, loaded with things that would just make block game implementation easier. In my opinion, the reality is that he just wanted to use this as an excuse to butt in and be a part of Hytale. We're gonna see more of this kind of stuff later, so tuck that in your back pocket for now. When Hytale finally released, there was a ton of hype around it. Briefly,
it was the most watched game on all of Twitch. But the hype obviously died down. That's just what happens with a lot of highly anticipated games. And with that hype dying down, Jason's excitement to port block game into it quickly waned. Just like Heartbound, once he phases out of the initial stage of mania about a new project, and finds out that working on it requires actual consistent effort, it just becomes another one of his perpetually unfinished backburner items.
This wouldn't even necessarily be a problem, if not for the fact that he constantly overpromises and consistently underdelivers. But alas, here we are. Besides block game, Jason embarked on several side quests in his everlasting pursuit of doing literally anything besides working on the things he's supposed to be working on. embarked on several side quests in his everlasting pursuit of doing literally anything besides working on the things he's supposed to be working on. These side quests include getting his followers together to draw things on W Place, only for
it to be defaced by trolls, and ultimately nuked by a gigantic poop gnome. He also tried his hand at streaming Path of Exile and Old School RuneScape for a while, although he got a bit sidetracked by talking about a period of time during which he was supposedly homeless. Living out of your car is gonna be hard. The second thing that you wanna do,
the best thing you can do is there are places a lot of the times, nah, what is it called? Food banks. See if there's any food banks near you, use the internet to find a food bank. That can help a lot. Sometimes they'll have really good fresh produce, they'll have different stuff like that, that you can just go and get for free.
And that's really helpful. And I think that if you follow those, that's like the first thing you can do. And from there, you just got to get a job, dude, any job, right? Yeah. Food pantries, food banks, any of that stuff is going to help, right? Yeah. And yeah, for those who are wondering, This guy's dad is a multi-millionaire. His own LinkedIn shows that he graduated from high school in 2006 and started working at Blizzard in 2009. And being somewhat of a pirate software connoisseur myself, I know he was going hard at Second Life between those years. So when was he homeless exactly? Does he mean he went homeless after quitting Blizzard? Because as far as I can tell,
he went straight to being an indie dev and streaming after, so I'm not exactly sure when he's supposed to have been homeless. I'm not saying it's completely impossible, it's just that given how many tall tales this guy has been caught in, this is highly dubious for me. Jason then relates his experience to that of disabled people. What about disabilities? What about them? If you have a disability that's I'm not saying he's necessarily wrong here, it just strikes me as kind of odd that when he runs out of platitudes about getting food from a food bank, he defaults to telling people that they can just figure it out, even if they're disabled and homeless. None of this was really real advice. It's like,
I'm homeless.
Um, well, if you have no home, you should get food, and then get a job.
I think some level of this can all be chalked up to the fact that when you're streaming for 12 hours a day, probably 98% of what you say is gonna be totally worthless. Now he eventually had to back off from playing runescape for a variety of reasons. For one, he was so thoroughly bothered in game that he had to install plugins to basically turn it into a single player experience so the people calling him a roach wouldn't show up. But what really pushed him over the edge was some drama involving an alleged DDOS attack.
To my understanding, around the time he started playing RuneScape on stream, OSRS announced that it had suffered some network attacks, and some people began jokingly attributing this to Jason being on the game. Jason obviously saw this as an opportunity to make himself look more important than he actually is, so he proceeded to act like these were serious claims you it's moron behavior. Like, it's clearly not me, I've been playing this game and enjoying it. If this was everything that happened with RuneScape, it wouldn't even be mention worthy.
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β Donni, Queensland, Australia
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Get started freeBut I have to say, in complete honesty, that I can barely comprehend what happened next. Over the next few days, Jason claimed that he began suffering network attacks whenever he was streaming RuneScape. He says that these network attacks somehow targeted his internet provider, but only affected his connection. And on top of that, it only affected his connection to RuneScape while not affecting his streams, despite the attack apparently being on his network and not on RuneScape. If that sounds like meaningless gibberish, it's because that's exactly what it is.
From the looks of it, RuneScape suffering a network attack reminded him that he used to LARP as a hacker, so he decided to simultaneously flex his cyber security knowledge while also playing the victim card, claiming that the network attacks were directed at him specifically. We have a perfect connection, 3 gig up, 3 gig down, no issues. It's not a DDoS because there's no throughput coming through to my router or to our node in any way. Already had talked to our ISP about it. They saw no increase
in traffic between us and anywhere else. A YouTuber named King Condor did a 20 minute video trying to decipher what Jason was actually trying to claim here. And it doesn't seem like he had much success in untangling all of this either. I wish I could break this down to you in terms that are easy to understand, but I don't think there is a way to understand. Eventually, Jason started getting tired of RuneScape, and among other things, he suggested
that he might stream another game called Ashes of Creation. Little did he know what was waiting just around the corner. Now we arrive at probably the highest profile pirate software has been since everything in 2025. Much like Hytale, Jason's interest in Ashes of Creation was very vested. He wanted to, in any way possible, be a part of the game's development, and he resented that he was never allowed in. To summarize his relationship with
the game, back in late 2024, Jason was the biggest streamer actively playing it, along with his gigantic guild. Naturally, he used this opportunity, this position of power, to bully other people in the game,
blacklisting them while bragging about it on his stream. What matters right now is that unless you leave right now, we're just gonna kill your guild every time you say you won't.
We'll hunt you in PvP, we'll make sure you don't get any in the endgame zones. That's what we'll do.
I don't know why you've chosen to do this, you wanted to die on this hill, but you look like jackasses now. If you act like a bitch, I'm gonna fight you. That's it. That's how this works in understand. It's not even a thousand number strong guild. We have 15,000 members. We're not looking for issues then get out of our spawn location. Whispering me isn't gonna change that Rich. You've caused enough problems that we're putting your guild on the blacklist. By the way I can tap faster than you because I have three gig up down fiber
internet. Good luck ever getting another one of these pulls. We've made an enemy. It's like all of the performatively meek and friendly veneer he puts on during his streams instantly melts away when he gets to overpower people. It's ironic that his dad was the one that got turned into the fat guy in his mom's basement in South Park when Jason clearly fits the bill much better. He genuinely turns into a different person in game. Of course, this kind of behavior was disliked by the game's community, so he became widely hated. A YouTuber called Metabreaker made a video about this, documenting the fact that after all of his bravado and deranged power
tripping, he and his guild actually sucked at the game, and after making enough enemies, they started losing battles until they were basically forced out. Over a year later, Jason tried sneaking back into the community in hopes that no one remembered how things went last time. However, at this point he could barely contain his resentment, not only for the community, but also for the devs.
In a recent segment of his streams, he criticized the game's management, claiming that the in-game chat is rife with antisemitism, and that the reporting tools are inefficient.
There are people that, in the game, in global chat, have been screaming like crazy antisemitic for like five days. There's no way to slash report that player in game. You have to go to their website and pull it all up, take a screenshot, and then report them there. That's
really weird." Although this complaint could be true, it's interesting that it only appeared now, as opposed to when he was heavily into the game, when his guild was absolutely dominating it. Suddenly, after the community turned its back on him, and the devs didn't recognize his amazing game dev skills, his opinion on the game drastically shifted, as he went from glazing it to having literally nothing nice to say. He couldn't contain himself either, as he had to share with his stream how the dev team was now ignoring him.
And this is in a private DM between myself, the community manager, another member of the staff team, and Steven, to give them this feedback and be like, I don't like seeing this as a player. So I'm not just like, I'm putting all of that into packages of feedback and then sending it to the dev development team, which you should do if you're playing an alpha, you know, do the thing, tell them how you feel. Have you asked Steven for an
interview recently? I think Steven might be upset at the feedback that I gave about sport
fishing. So I don't know man. Not only is he compelled to show everyone that he's in contact with the devs, he then has to cope about how they're not responding to him because they didn't like his feedback. Instead of the more obvious response that they probably aren't that concerned with what Jason has to say. The most ironic part is that one of his go-to criticisms about Ashes of Creation is that it's derivative of another game called Archage, and that it's, quote, intellectually lazy.
And I started looking at everything that was happening there, and I realized something kind of weird. Almost everything in Ashes of Creation is a direct one-to-one copy of Archage, with no changes. And that's disappointing to me.
As a dev and a player, I find that to be intellectually lazy. Keep in mind, Jason calls himself a game dev because he made an Undertale clone and another game that is entirely dependent on the codebase of Minecraft, and he's accusing someone else of being derivative and lazy. You cannot physically get more hypocritical than this. On stream, you could see him playing the game and obsessively reporting every single little
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Get started freeclipping issue and minor bug that he could find, probably in the hopes that if one of his complaints got fixed, he could take some credit for it.
That also doesn't look like it's in the right location at all, so some environment designer has made a mistake. That's definitely a bug, dude. Look how weird that looks, yeah.
I'm gonna bug report that. It's been well over a decade since he was a bug reporter at Blizzard, and this is still his only skill, to the point where it kicks in like muscle memory. This is the same exact behavior he exhibits on Hytale too, so 100% this is how he thinks he can force his way into a dev team, by being a personally elected hall
monitor. For the time being, it seemed like Jason was doing his usual shenanigans and that it wouldn't escalate in any way. But this time, he got pretty lucky that within just a few weeks of him starting to hate on Ashes, the game and the company that made it went completely belly-up. Stephen Sharif, the founder of Intrepid Studios, took to Discord to make an announcement. Control of the company shifted away from me, and the board began directing actions that I could not ethically agree with or carry out.
As a result, I chose to resign in protest rather than lend my name or authority to decisions I could not ethically support. Following my resignation, much of the senior leadership resigned. Following those departures, the board made the decision to issue Warn Act notices and proceed with a mass layoff. I cannot responsibly speak to further details at this time due to ongoing legal and governance matters.
A lot of people reacted in disappointment, as they seemed to actually like the dev team behind the game, and they didn't like the fact that they were all unceremoniously laid off. However, the general sentiment was also that this game had always been a scam, or had become one along the way. A game which was only put together well enough to be sold off as if it were an actual product, and once the money was in, there was no longer any reason to keep developing it to completion.
The main idea on Reddit was that the game was purposely released in an unfinished state, so that legally, no player who paid for it could allege that they never got what they paid for it could allege that they never got what they paid for. For context, Ashes of Creation got three quarters of a million dollars in a single day back in 2017, when its kickstarter first launched. Just so you can gauge the amount of money we're talking about here.
The reason that the studio falling apart didn't really come as a shock to anyone, is that from the moment people discovered Stephen Sharif was the person behind the game, they already started to suspect that it was a massive scam. This is because of allegations made towards Steven that he used to run a website that sold a kind of juice that was marketed as a treatment to help cancer. Steven responded to these allegations with this statement. When I was 18, I was recruited to join a multi-level marketing company called Zango.
Zango sold nutritional products, a fruit juice, and vitamins. I started a website store to sell these products to customers, and my website was very successful. Zango is still around today as a company, and after 14 years, I think it's done over 3 billion in sales and is open in 50 plus countries. Yes, they are an MLM, and I understand that people dislike multi-level marketing because some companies focus on recruitment of people instead of sales of
a product. But companies like Avon, Mary Kay, and Zango really focused on selling a product, what you would find at a Whole Foods store or Health store. I hope you immediately picked up on him basically justifying the multi-level marketing pyramid scheme business model just because it sells a product. Naturally, when it came to promoting his own product with Ashes of Creation, guess what the guy did?
He offered YouTubers and content creators money to go recruit other content creators and promote Ashes of Creation. I'll let you decide if that sounds like a multi-level marketing guy is doing what a multi-level marketing guy does, but it's safe to say that this game has always been
tainted with a bad reputation due to Steven's involvement. So when he announced he was resigning in protest over ethics, people were skeptical, and for good reason. When they investigated further, they found that the filing for the Intrepid Studios LLC had no mention of any board. Only Steven, the CEO, and John Moore, his CFO. It's also worth saying that Steven repeatedly told everyone who asked him about it that his company had no board to answer to, and thus,
they wouldn't be subject to the same kind of bad, money-hungry decisions that the rest of the gaming industry is currently plagued by. Call of Duty added Nicki Minaj and sent me the bundle for free. Funnily enough, one of his defenses from the allegations he was with the Zango multi-level marketing scheme was that he wasn't on its board. It's like board is this guy's power word. It's his Jedi mind trick that he pulls out whenever he needs to weasel out of a situation. But how does this all connect to pirate software? Well, as I said before, prior to him switching up on the game because he wasn't getting special
treatment, Jason used to promote Ashes of Creation a lot, going as far as to call out YouTubers who criticized it. Case in point, a guy named Nark. Back in early 2025, Nark made a video where he had a long series of critiques about Ashes, claiming that features promised by Steven weren't being delivered on, and that the staff had lied about how many players were active on the game to inflate the appearance of success. All while they squeezed their player base for more money for each development step the game took to get out of Alpha. He was one of the first people who came forward and accused the game of being an elaborate scam.
It made a lot of waves when it came out, and accused the game of being an elaborate scam. It made a lot of waves when it came out, primarily being reacted to by Asmongold. The reception of Nark's video was pretty mixed, as people thought that although he was right in some points, he was also unnecessarily negative about the game in general. But instead of giving Nark's video any genuine consideration, Jason made a response which now only exists on TikTok,
where he focuses exclusively on Nark's claim that the desert region of the game was severely underdeveloped. Even if Jason is completely right on this, it doesn't negate how shifty the leadership of AOC was already being at this point in time. But none of that gets addressed or even acknowledged by Jason, because at that point, he was a loyal shill for the game. Now we can go back to the present day, where right after Steven announced his resignation, Jason came forward on Twitter with a statement. Woke up to ashes of creation being shut down.
I can honestly say, I'm not very surprised after this current phase on Steam. In January of 2025, the team at Intrepid was doing a good job. There were bugs, performance issues, and moderation problems, but they communicated and handled things relatively well. Fast forward to this current phase on Steam, and everything imploded. Tons of content that we reported as broken back in 2025 was still unfixed, even if it was extremely low-hanging fruit.
On top of that, moderation was basically non-existent, so players were routinely spouting racial slurs, threats, and hate speech in global all day. In any other game, these people would be immediately banned. I went to bat for Intrepid many times over the years, encouraging people to give them a chance, removing misinformation, and showing the community all of the best points of the game. On a personal level, I am incredibly disappointed
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β Dave, Leeds, United Kingdom
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Get started freein the entire company now. This isn't the kind of environment that I want to build a community around, and not one I personally want to support. I ended up quitting the game three days ago due to this, and now it's been shut down entirely. Of course, people who were actually there during January of 2025 remembered that many of the things Jason was now taking issue with were already being criticized by NARC. When this was pointed out in his replies, Jason
was in denial, claiming that when NARC criticized it, the game was still good. On one hand, could the game have gotten worse in a window of just 4 months between the moment NARC quit and the moment Jason says it started to get bad? I guess. But it really looks like Jason is so incapable of considering that maybe someone had a different experience with the game than he did. And it's to the point where he will still insist Nark was wrong, even if he ended up saying very similar things about the game, just at a different point in time. The real reason behind Jason's frustration was always thinly veiled, as following every criticism of the actual game He said things like this eight days with streamer privilege. That was the other thing too is like yeah
I have streamer privilege obviously like I'm directly talking to them and they took eight days to respond to me They took up to 21 days to respond to other people and they just didn't ban people that were doing so four days ago I actually was in a talk with Stephen Sharif and Margaret, because we have, we have a group DM in there. It's, it's myself, one of their QA people, Margaret, Stephen Sharif, and Kronos. Talking about everything that I have with the game.
You may be wondering what exactly made him so upset that it led him to quit the game. I mean, it couldn't have been the game being derivative or whatever he was yapping about earlier because it's not as if the game radically changed recently. And even if it did, Jason clearly has no problem with derivative stuff. Could it have been the supposed hate speech that he saw in global chat? Well, in his video about Ashes of Creation, we got a serious moderation problem on the server. And we started linking them things. There was a guy that was actually posting comments about Jewish people every day all day, right? He was just doing that every single day all day. And the account would just change every single day. Guy never got banned. We had a guy that was
saying that he wanted to form a group to go all the LGBT people on the server. We got a screenshot of that, sent it up to them, guy never got banned. We had a guy that was claiming that, you know, there was people who were saying all kinds of hate, basically, like if I could go through the whole list, but it's a ton of them. It's like dozens of people and people all over the server
were dealing with this and seeing it global at all times.
For starters, it's really annoying when anyone says, we got screenshots of that. If he has screenshots that can prove these things were actually happening and being discussed with moderation, he definitely should have shown them. And because he didn't, it makes me think that this wasn't the real issue.
Secondly, he simultaneously says that the anti-Semitic guy in global chat was never banned, but he also says that the account doing it changed every single day. Wouldn't that mean that this guy was consistently getting banned and making another account?
Lastly, he talks about someone named Margaret Crone. She was a part of the staff for Ashes of Creation. Jason shows a response he supposedly got from her, where she says that the messages happened in a very short window, and quote, involved only a handful of posts, meaning that their moderation wasn't going to permaband someone over it. The thing about this is, Jason never actually specifies what Margaret is talking
about here, it's just an out of context message. It couldn't have been the anti-semitic posts, so what actually is this about? Margaret herself went out of her way to make a Facebook post clarifying what Jason was really complaining about. When someone brought up the stuff Jason claimed was the problem, Margaret replied saying this. This was not what that message was in reference to. It was in reference to someone calling him a ferret f***er and saying good stuff, your kiwi farms page is booming. We actioned the account but did not permanently ban the person. Those other folks saying super egregious things like saying
they wanted to f*** people, we were banning. But we had a small team, and we're working through banning them in our queue. I even sent Pirate Software a message with this information as well, and his mod Kronos. If they want to make it right, they can. But if they want to just take things out of context, nothing I can do other than state the facts from my perspective. During an Ask Me Anything Margaret was doing on Reddit to talk to people about what happened to Ashes of Creation, three different accounts dumped the Discord conversation between Margaret and Jason, proving her to be telling the truth.
In them, Jason conflates one guy simply mentioning his KF page with that guy somehow being connected to him being swatted in the past. He even emphasizes this, saying, I reported Irish Kiwi and Avok to you for making accusations that I abused the ferrets at our rescue and for claiming they were part of Kiwi Farms, the hate group that organized swatting of my home. I then stated to you again what Kiwi Farms is and that they were involved in swatting my home multiple times in 2025. This is Jason blatantly lying. While both of these guys
could very well have accounts on the forum, Kiwi Farms is not a swatting group, and there is no evidence that they organize the swatting. As a matter of fact, despite there being very few things that the general user base of that website can fully agree on, one of them they do agree on is that organizing swattings and things of that sort is not okay, and they will punish users who think otherwise. Of course, Jason is banking on Margaret having no idea and blindly trusting him. But even if she does, simply mentioning the website wouldn't warrant a permaban. Al-Qaeda is worse than Kiwi Farms. If you go on World of Warcraft and you name
yourself Al-Qaeda, you shouldn't be permanently banned just because you referenced it. While Jason complains that the accounts he reported weren't banned, Margaret had already previously explained to him that not all moderation punishments are permabans, and only permabans are listed on the ban list. It's just downright pathetic to see Jason repeatedly exaggerating his claims, at one point outright saying they tried to murder me and trying to make it out as if this Avok guy was somehow connected to,
or otherwise responsible for his swatting. When Margaret didn't budge on this, he just left the group chat in protest. When this conversation was relitigated, Jason got salty at Margaret for making it public. But the only reason she made it public in the first place
is because he lied about their conversations.
But when you have a dude that's sitting on the server praising every minute on the minute, or saying that he wants to get a group together to gay people, you probably should ban that person. Gonna be honest, I don't feel like that's a stretch to ban that guy. Like that's a... and those were the ones we were reporting and they didn't do it.
He made public claims about her, forced her into a position where not responding would make her look bad, and then cried about the response. What do you expect? Somehow, in his mind, these chat logs prove him right, when he's clearly lying at every step of the way. He has no way of knowing authoritatively that the accounts he reported weren't actioned against, and he's been proven to have lied in his video, where he said that Margaret was refusing to punish these guys who were threatening gay people, when in actuality, the crux of their discussion was about a mention of a
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Get started freeforum and someone saying he bangs his ferrets. And Margaret did punish them, just not hard enough for Jason to be satisfied. After being caught red-handed, Jason did what he does best, fired up a stream, and lied some more.
The problem that I had with Margaret in that situation is that she lacked humanity, man. Like if you have a policy at the company and the policy is like, we don't ban people for doing these horrible things, we just give them a warning. You could at least talk about that like a human being.
Instead, full corporate robot. That is not necessary to be that way. And it drove me away entirely from the game. And I was like, you need to make this right. You need to figure this out. Because the dude that was on there was like claiming that he was part of the group that swatted my house. And if you've never been through, you've probably never been through a situation like that.
That's a really big deal. That's not like a small goddamn thing. That's scary. Right? someone in a video game be like, I'm part of that group. And then the devs decide not to ban them. I have yet to see Jason provide a single shred of evidence that this user was part of the group that swatted him, which he will never provide. Ultimately, Jason got what he wanted. When ashes of creation fell apart,
he did everything he could to make it about himself. And guess what? When Asben Gold covered the news of the game failing, it got 700,000 views. But when Asben covered the drama between Jason and Margaret, it got double the amount of traction. After waiting almost a year for his stop killing games and World of Warcraft dramas to die down, he immediately
put his foot in his mouth yet again and was proven to be a liar. I'm sure he would rather have you focus on things like him playing the victim and acting like he too was scammed because he never made any money out of the referral links for Ashes of Creation, and I know he'd rather have you focus on that because he kept bringing it up to try and distract from the rest of the drama, as if the referral program was what anyone was talking about. What's really impressive is that no matter how petty and stupid his reasons for it were, he turned on ashes of creation just days before it crashed.
So quit, and then four days later they killed the company.
He was in the perfect position to capitalize on it and trash the game for more legitimate reasons, but he just had to make it about his personal beef with random players and how the mods did not coddle him.
The problem that I had with Margaret in that situation is that she lacked humanity, man.
People are currently documenting how Intrepid Studios' debts have been sold to another person who has also allegedly been involved with multi-level marketing schemes, and Jason could have easily been the face of this fiasco's coverage.
He could have actually had a bit of a career revival if he was just honest about everything. Instead, he fumbled it by making it all about himself yet again. Coincidentally, at the end of February, when he was getting attacked for how dishonest he was about his interactions with Margaret, he announced he wouldn't be streaming so that he could heal his back. After getting blown out that hard, my ass would be in pain too. Ultimately,
Pirate Software really is in a grave of his own making. If he had simply been honest about his time at Blizzard, he never would have had anyone wanting to tear it down and figure out the truth. If he had properly summarized Stop Killing Games and made some legitimate criticisms, then he never would have been used as a stepping stone for the initiative to succeed. If he had documented the publicly known reasons for Ashes of Creation falling apart, instead of making it about him and how his feelings
were hurt, he could have revived his YouTube channel and potentially been on his way back to some semblance of serious success. Instead, he let his ego get in the way in every single At least he worked at Blizzard or something. My name is Jason Thor Hall, also known as Pirate Software Online. I've been in the gaming industry for about 20 years. I used to work at Blizzard Entertainment. Used to work at Blizzard Entertainment.
You're red team specialist for Blizzard Entertainment and Blizzard, Blizzard, Blizzard, Blizzard.
Look at all the videos. It's over. Another one right there.
Pirate Software abandons his team, his sense of duty and roaches out. So Pirate Software did not understand the initiative. He also did not make it easy for the truth to get out.
And that's the truth because Pirate Software said so.
There's a bunch of people that have just been putting hateful comments in all the videos. They've also been downvoting all the videos because they just don't like me.
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Get started freeBut he got butthurt enough, and I have to assume misunderstood these messages enough that he felt confident to post these entire
logs exposing this. The problem that I had with Margaret in that situation is that she lacked humanity, man.
You would know that if you were a programmer, but you're not.
Banned.
I've been, I've been Turkey Tob, thanks for watching, and until next time, leave me alone. I've been, I've been Turkey Tob, thanks for watching, and until next time, leave me alone. Alright that was cringe, bye.
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